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Welcome to Dino World

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About this deal

The Dinoverse is many things to many people, but everyone I’ve played these games with agrees on one thing: these are the greatest dice in dice history. They feel great in the hands, have a satisfyingly chunky feel to them, and for reasons that only the Dinoverse (and the film series) can explain, they are an amber color that stand out no matter where they happen to be on your table. Dinosaur World barely accommodates 4 players thanks to all of the tile laying you will do during play. This massive table hog left me in the place I expected: as fun as Dinosaur World is, it is not my favorite game in the series thanks to the Tyrannosaurus-sized footprint. This creates a number of problems. You need to be in a well-lit room. You need to not be 47 years old and suffering from near-blindness. (Maybe that’s just my problem.) You need to NOT play this at a bar or game cafe that doesn’t have large tables. This is a tight game on a 6-foot long, 3-foot wide table, as noted previously. At one friend’s house, Dinosaur World required a small poker table on the side to hold all the stuff. Let’s confirm this much: if you have Dinosaur Island, I think Dinosaur World is the better game and I’d replace Dinosaur Island with Dinosaur World if I had all the money in the world. If you don’t have any of the Dinoverse games, you are looking for an excellent Jurassic Park simulator AND you have a large table and the time to regularly get in a 2-hour experience, Dinosaur World is an excellent choice.

If you are wondering, Dinogenics is my favorite dinosaur game. While Dinosaur World’s park building is more thematic, I prefer Dinogenics’ gameplay and game length. If you were NOT wondering… well, I guess it is too late. Sorry. 😊 )

Publisher

This expansion comes with 3 new dinosaurs that are a hybrid of different types: Galliraptor (herbivore Gallimimus & small carnivore Raptor), Tyrannaceratops (herbivore Triceratops & large carnivore T-Rex), and Velocidon (small carnivore Velociraptor & large canivore Pteranodon). That’s too long for a solo game. As a parent, I approach the gaming experience more and more from an accessibility mindset: what game is the easiest one to get to the table? Which game offers nice, crunchy decisions with a setup, play and teardown time in under an hour? What gives me chances at near infinite replayability? Which one will my wife play with me more consistently?

These new dinos grant higher victory point levels, but it comes with increased threat as well. However, their dual types are quite versatile, as they can satisfy the various objectives and tiles seen in the game! And this is where Dinosaur World breaks away from the other two Dinoverse games: it’s a tile-and-route-building game, and the variability comes in many forms thanks to three public goal/milestone cards each player is working towards. This also enlarges the game’s footprint considerably, as players place hexagonal tiles from their player board’s Welcome Center to build a considerable tableau across a table. If that was not enough there is also the danger mode which all of the above can be played with as well. The amount of content is higher than the tallest T-Rex and more varied than the dinosaurs pens you can draw. The pip value of the die will determine which dinosaur pen can be drawn. A dinosaur pen must be connected to an existing path already drawn. Dinosaur pens are also required to be adjacent to a power generator. If when drawing a new pen it is not connected to a generator, then one must be drawn. Drawing a generator is a free action and does not require a die. Depending on the dinosaur pen drawn they may require to be connected to multiple generators. A generator can be connected to a total of four dino pens. If this can be believed, the biggest takeaway from Dinosaur World is its size. I have a Game Topper for my game room (3 feet wide by 6 feet long) and it is normally enough for any game I play.

Brand

I liked Dinosaur World. I definitely prefer it to Dinosaur Island. The randomness of the hooligans has been removed (replaced with the randomness of dice at dinosaur exhibits, but I preferred this mechanic) and the park building aspect was placed center stage, a theme that has more relevance to me. Building the parks is very enjoyable, as are the decisions of when and how to use your workers. I only wish the Jeeple Tour was a bit more robust. Overall, I recommend this game, especially if dinosaurs or theme parks are your thing! The game comes with two different modes. A lite and a danger mode. The danger mode offers additional rules and is a more complex game. The lite mode is a lighter affair but still on the complex side when compared to most other roll and writes. Gameplay These tokens can be removed by sending workers to clean them during the Jeeple Tour phase. The algae collected can then be exchanged for DNA, the precious resource used to make the dinosaurs. This new mechanic works nicely with the base game and really drives the theme home, as it fits perfectly with the aquatic dinosaurs.

Now, here’s one set of stuff that is NOT in Dinosaur World: Specialist cards, which were so good in the previous Dinoverse games (although they are here in the solo game, strangely). I like that getting specialized workers has been streamlined here. I need someone better at making me money? I need green meeples. That’s great. But the Specialists are so good and add so much variety to every playthrough. In danger mode there are three research lab action cards that are available. These are sorted in two three groups – Z, Y and Z – and one from each group is revealed at the beginning of the game. These offer game changing abilities and powers that can be actioned like the research ability in the lite mode. You can use the X, Y and Z research actions three, two and one time(s) through the game respectively. The shape of the path will be determined by the pip value of the die. A player can draw multiple paths as a single action if the total value of the paths does not exceed the pip value of the die.As a free action (no die required) a player can select a research ability which allows the player to adjust a die by one. The die is not physically changed as all players use the same dice pool. The value of the die can be increased beyond six allowing players to build the bigger dinosaur pens, without having to combine multiple die.

Jurassic Park was an amazing movie and ahead of its time (watch the Netflix show on it if you do not believe me) Jeeple Tour – Plan your Jeeple’s route to score the most excitement and/or most potential tourist deathsDepending on the danger level certain generators might malfunction. If they malfunction, then a part of the dino pen is damaged. If all the squares in a pen are damaged, then the dino escapes and causes additional damage to adjacent pens. Final Thoughts on Welcome to Dino World I had been intrigued by Dinosaur World, from Pandasaurus Games ( Wild Space, That Time You Killed Me, and of course the many other games/expansions in the Dinosaur Island space), but didn’t have the cash to shell out for another round of dinosaurs. Sorry. Had to pause and talk dice. But if you’ve played any of the Dinoverse games, you know I’m right!

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